What are the match rules for FC 24?


LAST UPDATED: June 6th, 2024

1.1 Match Procedure

  • Tournament Teams
    • A “team” will consist of one (1) Player. Multiple teams from each eligible institution will be allowed to participate in the tournament.
    • Players will be need a PS5, Xbox Series X|S, or PC version of the game to be able to play cross-platform.
    • Double-check that cross-play is enabled for your match. The default is that it is turned on, but we recommend confirming either way.
  • Set Length
    • All tournament sets will be played as best-of-1 format.
    • If a match ends in a draw, play one full overtime period. If the game is in a draw at the end of overtime, the match will end as a draw and be reported as such.
    • For playoffs, if the match ends in a draw at the end of overtime, we will use penalty kicks to determine the winner of the match.

2.1 Game Rules

  • Players will need to communicate via the Vanta platform to exchange usernames and add each other as friends in game so that a custom match can be created.
  • The team that is the designated “Home” team will set up the match.
  • Game Mode: Quick Play Modes
    • Select “Online Friendlies”
    • Select “New Friendly Season”
    • Locate your opponent in the friends list and select them to join the match.
    • Setting: Professional
    • Game: H2H Mode
    • Half Length: 6 minutes
    • Game Speed: Normal
    • In Case of Draw: Extra Time
  • Draws:
    • Matches that end in draws will play one full overtime period. During the regular season, if the match is still in a draw at the end of the overtime period, the score will remain a draw.
    • For playoffs, if the match ends in a draw at the end of overtime, penalty kicks will be used to determine the winner of the match.
  • Stoppage of Play:
    • Each team is permitted one “Pause” per match in the event of a disconnection or hardware/software malfunction. 
    • Pauses may last no longer than 5 minutes regardless of the status of the originally impacted player. 
    • Teams are required to ensure both sides are “Ready” in the chat prior to lifting the pause. 
    • Teams that use an unauthorized pause will be considered to be using an exploitable bug and will forfeit that game. 
  • Remake Procedure: In the event of a server crash that impacts both players, the game may be remade. Team set ups must stay consistent with the previous iteration of the game, and the rest of the game will be played out in full. 

3.1 Team Selection

  • Select one of any of the current club or national teams. 
  • No player created teams. 
  • No legends teams.
  • Opponents can pick the same team (ie. Manchester United vs. Manchester United). Wear the Home kit and Away kit that corresponds with what team you are for the match.

4.1 Reporting

  • Score Reporting Format: Report the final overall score of the game (ie; 3-1) due to only one match being played. Points differential will play into the overall rankings of the league.
  • Forfeits: Forfeits will be considered a 3-0 (a three goal loss), so that forfeits more accurately tie in with the points differential ranking system. 
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