What are the match rules for Halo Infinite?
HALO INFINITE RULES
LAST UPDATED: September 5th, 2024
1.1 Match Procedure
- Tournament Teams
- A “team” will consist of 4 Players and up to 4 allowable substitutes for a total of 8 players per roster. Multiple teams from each eligible institution will be allowed to participate in the tournament.
- Set Length
- All tournament sets will be played best-of-5 games
- A “Game” is defined as: An instance of competition on the designated map that is played until a winner is determined by one of the following methods, whichever occurs first: (a) completion of the final objective or (b) a Team forfeiting
2.1 Game Rules
- Patch: All Games will be played on the current patch available on the Live Service.
- Game Lobby Setup: The designated “Home Team” will be expected to set up the Lobby. Lobby should be set to “Invite Only” - teams will need to add at least one player of the opposing team to their custom match.
- Quickplay
- Game Mode: CTF, King of the Hill, Slayer, Strongholds, or Oddball
- Custom Game:
- Mode Editor > Mode: 343 Industries > Then select the mode of the map for that round.
- Lobby Settings:
- Privacy Settings: Invite Only
- Quickplay
- Map Selection: The “Home Team” will select the first map in the series from the eligible list of “Control” maps. Teams will then alternate map selection for each game until the completion of the series selecting eligible (standard) maps from the following game modes:
- Game 1: Objective
- Game 2: Slayer
- Game 3: Objective
- Game 4 (if needed): Objective
- Game 5 (if needed): Slayer
- Draws: If a map ends in a draw neither team will be awarded a “Win” for that map, another will played in it’s place (if needed for a team to get to 3 wins in the series). See the win conditions for the games below:
- Slayer: Replay the game with a 25-point limit. The 25 point limit will be used indefinitely if the games continue to end in a tie. The replayed game(s) will utilize the same side selection for both teams.
- Capture the Flag: Play a new game with a sudden death rule, where the first team to capture a flag will be declared the winner. The replayed game(s) will utilize the same side selection for both teams.
- Strongholds: The game will be replayed in its entirety for one (1) game. If the second game also ends in a tie, the game will be replayed with a 100 point score limit. The 100 point score limit will be used indefinitely if the games continue to end in a tie. The replayed game(s) will utilize the same side selection for both Teams.
- King of the Hill: The game will be replayed with a 2 point to win limit. The 2 point to win limit will be used indefinitely if the games continue to end in a tie. The replayed game(s) will utilize the same side selection for both teams.
- Stoppage of Play:
- Each team is permitted one “Pause” per match in the event of a disconnection or hardware/software malfunction.
- Pauses may last no longer than 5 minutes regardless of the status of the originally impacted player.
- Teams are required to ensure both sides are “Ready” in the chat prior to lifting the pause.
- Teams that use an unauthorized pause will be considered to be using an exploitable bug and will forfeit that game.
- Remake Procedure: In the event of a server crash that impacts all ten players, the game may be remade. Picks and bans must stay consistent with the previous iteration of the game, and the rest of the game will be played out in full.
- In the event that a team is down players but are continuing to play, a player may switch roles after a round (ie: when swapping to defense on a control point after completing the attack round).
3.1 Map Selection
- Slayer:
- Aquarius
- Empyrean
- Live Fire
- Recharge
- Streets
- Strongholds:
- Live Fire
- Recharge
- Streets
- Capture the Flag:
- Aquarius
- Argyle
- Empyrean
- Oddball:
- Live Fire
- Recharge
- Streets
- King of the Hill:
- Live Fire
- Recharge
- Streets
4.1 Reporting
- Score Reporting Format: Scores will be reported in “Win/Loss” format. Teams will indicate the number of games won by each team, final scores should be one of the following: 3-0. 3-1, or 3-2
- Forfeits: Forfeits will be considered a 3-0 win for the team that showed up to play.